Stay Human-A Cyclepunk Tactical RPG

Stay Human is a tactical RPG based on a comic book set seven years after a zombie apocalypse. It shares elements the base-building elements of X-Com, the stress/morale mechanic of Darkest Dungeon and post-apocalyptic survival activities and character exploration of This War of Mine. The game is set during seven harrowing years of chaos, fire and death. The chemistry of your crew will dictate whether they can perform powerful turn-based combo attacks with each other.

In a small Island city with few guns, survivors turned to the most readily available resource: bikes. Weapons,
tools, gear and vehicles are all based on bikes. It’s not steampunk or cyberpunk it’s cyclepunk!

aCustomize your character and lead them against marauders, Syklurs and the feeder hordes. Build, maintain and expand your community, but careful! The decisions you make during missions will affect the chemistry of your team, impacting morale and affect the reputation of your community.

Bike-forged weapons & roof-bound communities have kept people safe. But for how long?

GAMEPLAY FEATURES:

Lead your crew of survivors through the undead-filled streets of Montreal in turn-based tactical combat and exploration

Customize your main character and recruit new squad members from a diverse cast of survivors ranging in ethnicity, sexual identity, career backgrounds and more

Battle against undead feeders and hostile survivors with unique combat mechanics that enhance the tension of each encounter

Execute feeders before they rise again and pump antidote into any character that receives a bite before they start turning

Perform special combo attacks using multiple characters based on their interpersonal chemistry

Improve your team’s morale and chemistry as relationships develop dynamically between characters based on their actions during missions

Explore the environments to collect resources and new crafting materials

Build your community between missions using a dynamic base-building skill tree

Craft and discover new weapons and mission items out of upcycled technology

Manage your community’s resources and manpower by assigning your population to the various buildings

Maintain your town’s morale and reputation to improve the performance of each building and to attract new survivors to your community

Choose different paths during story-based and procedurally generated events in your town and when encountering other communities around the city

Complete random side quests to collect resources, find survivors and build the experience of your squad

Review your unique story in the Chronicle, an illustrated journal maintained by your main character that chronicles your actions as you progress

Check out miscellaneumstudios.com for more info

PopcornFX

Created in 2005, PopcornFX is your realtime particle effects solution for games, films, AR/VR/MR.

PopcornFX is the leading FX editor and used in a wide variety of game productions, targeted platforms and engines (Unity, Unreal & in-house), and employed on-set previsualization and full body tracking adding RealtimeFX.

We provide outsourcing & support services, but also training and masterclasses to help your team boost creativity & improve performances.

Visit us and learn more about us www.popcornfx.com

Outward

Outward is a challenging open world RPG that you can play solo or in coop. Survive and explore the wilds, delve into numerous dungeons and uncover the story of a land in political turmoil through the eyes of the faction of your choice.

Sunny Side Up Creative

Sunny Side Up is a creative agency working exclusively in the gaming industry. We specialize in trailers & videos, brand identity as well as conception & key art. We understand each steps of game production and we can support any project at any stage.

Coffence

Coffence is a high intensity combat game for 2 to 4 players combining the elegance of fencing with the pleasure of enjoying a delicious coffee. In Coffence, each player has a half-full cup of coffee that he must protect from the assaults of his opponents. Each blow received ejects the precious liquid into the air and the first player who succeeds in grabbing it can add it to his cup. When a player finds himself without coffee, he has a chance to catch the last tasting in flight to regain some coffee, if he fails, he loses.

Coffence stands out from the other fighting games on the market by the ease of use of its controls and the innovative side of being able to steal the “life” of its opponent at all times. All of this has the effect of creating strong matches in twists and strategic choices. Indeed, in addition to being the player’s life, coffee can be consumed to unlock extremely powerful powers such as slowing down time or controlling his cup by thinking. Players must therefore manage the use of coffee wisely to overcome their opponents.

Another essential element of Coffence’s DNA is, of course, humor. Players can compete in environment as different as the Middle Ages, space or even the most normal office tower. Each environment offers to the fighting its own challenges and touch of absurdity. Each of these arenas responded to cup strokes by smashing decorative elements from the window to the chickens. Who said that the coffee break should be annoying?